A more feasible idea is the element reaction variant . This can be seen from Nilu's breaking news. Nilu's talent directly changes the reaction of water plants, but it seems that it only changes the value but no mechanical change. Should not be considered strictly elemental reaction variants. And judging from the situation of Nilusuo's team, the designer is still relatively conservative at present. The design difficulty of this idea should be quite high, not only that, but also easy to be called "elemental reaction castration". Another idea I'm looking forward to is making combat interesting . Since there are very mature characters in all aspects in terms of pure combat intensity, why not try to add some fun to the battle? For example, make a long-awaited "Smashing Waldo", design a character that can attack while gliding (bomber?), design a character that can counter the enemy and let them fight in their nests, etc. But there is a problem with this idea. If the character design is based on gameplay as a selling point, either you can experience all the gameplay with zero life, or you can experience the complete gameplay with a high life and exchange the planned code for money. Therefore, this idea may be more suitable for the non-limited four-star design that is easy to be crooked to full life, and has little reference for the five-star character.